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Thursday, September 27 • 4:00pm - 5:00pm
The curious intersection of planning, visualization, and gaming engines

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Houseal Lavigne Associates has a reputation for producing outstanding plans and graphics. But their catalogue of work is derived from a workflow set that extends well beyond conventional modeling and graphic design.  This session will give you some insight into workflows that leverage SketchUp and high-quality oblique satellite imagery from Pictometry to produce environments in Unreal Engine, Esri’s City Engine, and even interactive models and levels in Valve’s Hammer Editor, a mapping application for video game development.

avatar for Nikolas Davis

Nikolas Davis

Principal, Houseal Lavigne Associates
Nik brings over 10 years of professional design and planning experience to Houseal Lavigne Associates and as a Principal, he manages much of the firm’s versatile studio work, as well as hones skill specializations in urban design, planning, geo-design, landscape architecture, site... Read More →
avatar for Devin Lavigne

Devin Lavigne

Principal, Houseal Lavigne Associates
Devin is a Principal and Cofounder of Houseal Lavigne Associates with special expertise in urban design, land-use and planning, 3D and development visualization, and GIS. Devin is an industry leader in graphics, design, visualization, and related emerging technologies. Devin has presented... Read More →

Thursday September 27, 2018 4:00pm - 5:00pm PDT
Santa Rosa Ballroom