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Thursday, September 27 • 4:00pm - 5:00pm
The curious intersection of planning, visualization, and gaming engines
Houseal Lavigne Associates has a reputation for producing outstanding plans and graphics. But their catalogue of work is derived from a workflow set that extends well beyond conventional modeling and graphic design.  This session will give you some insight into workflows that leverage SketchUp and high-quality oblique satellite imagery from Pictometry to produce environments in Unreal Engine, Esri’s City Engine, and even interactive models and levels in Valve’s Hammer Editor, a mapping application for video game development.

avatar for Nikolas Davis

Nikolas Davis

Principal, Houseal Lavigne Associates
Nik brings over 10 years of professional design and planning experience to Houseal Lavigne Associates and as a Principal, he manages much of the firm’s versatile studio work, as well as hones skill specializations in urban design, planning, geo-design, landscape architecture, site... Read More →
avatar for Devin Lavigne

Devin Lavigne

Partner, Houseal Lavigne
Devin Lavigne is a nationally recognized innovative leader in the field of urban planning, with special expertise in urban design, physical planning, graphic communication, GIS, and 3D development visualization. Co-founder of Houseal Lavigne Associates, a National Planning Excellence... Read More →

Thursday September 27, 2018 4:00pm - 5:00pm PDT
Santa Rosa Ballroom